Bedrock custom GUIs now match their Java layouts
All 43 converted menu overlays now use the correct row-aware placement, title matching, and resource-pack textures. Menus no longer appear shifted, disappear, or draw stray lines down the screen.
Follow the complete journey from the finished SkyRealms foundation to balanced progression, custom content, closed beta, and Season One.
SkyRealms is nearing the point where closed playtesting can begin. Tester details, dates, requirements, and joining instructions will be shared through BlockBusterMC Discord announcements. Stay tuned and keep an eye on the announcement channels so you do not miss your chance to help test the realm before release.
A real development changelog for the newest SkyRealms systems, fixes, and work still underway.
All 43 converted menu overlays now use the correct row-aware placement, title matching, and resource-pack textures. Menus no longer appear shifted, disappear, or draw stray lines down the screen.
Magical, legendary, generator, and other crate previews now receive their intended custom interface instead of a plain inventory or negative-spacing artifacts.
Bedrock now receives the complete camera route, boss-bar presentation, dark travel transitions, island-start screen, and generator-area construction visuals without flashing line artifacts.
The full animated door sequence is mirrored throughout the dungeon, so later doors no longer disappear after the first room.
Java players receive the original animated board while Bedrock players receive the compatible compact board, with duplicate displays removed for both editions.
Scaffolding now converts and delivers the Nexo pack through Geyser while keeping its GUI overlays and ModelEngine mappings synchronized after reloads.
The portal picture now keeps one persistent animated item display. Startup recreation, missing-entity respawn fallbacks, and forced join visibility packets were removed so static copies no longer accumulate after restarts.
Administrators can now remove every registered island through a guarded two-step confirmation. BentoBox 3.11.1 deletion dispatch was corrected and the complete purge flow was verified live.
Island sales and successful dungeon completions now count once, save correctly, and update shared progress for the full island team.
Every category in the configurable in-game menu is now verified for readability, usability, and compatibility across supported clients.
Unclaimed milestone rewards are now easier to find and collect without opening every individual milestone entry.
Overloaded chunks, dropped items, item displays, and unusual custom data were repaired so problem areas no longer stall the server or overwhelm nearby players’ clients.
Spawn, warps, homes, private caves, dungeons, portals, and island-panel travel are verified on Java and Bedrock without missed, delayed, or duplicate transitions.
Full seasonal values, stacking, payouts, restarts, Sell Chests, /sellall, and full-inventory behavior are now confirmed end to end.
Java and Bedrock connection, resource loading, gameplay, reconnection, and server switching are verified after the newest network compatibility updates.
Queueing, countdowns, animated doors, waves, gates, chests, the boss, rewards, deaths, exits, cleanup, and recovery paths are confirmed from beginning to end.
Tier 1–3 models, textures, holograms, generator facing, drop height, gravity, and centering are now verified in game.
The upgraded core is ready for a complete cloned-server playtest covering generators, tools, shops, upgrades, caves, player data, restarts, duplicate protection, and rollback before final activation.
The new cleanup protections are built; creation, resets, deletion, generators, seasonal data, holograms, drops, island helpers, and restart behavior still need one complete lifecycle pass.
Seasonal generators pause when every island member is offline. Visitors cannot keep another island producing, collect its generated drops, or merge protected output across islands.
Identical seasonal drops can stack up to 1,028. Sell Chests read RoseStacker's real hidden count, pay for the entire stack in one collection pass, and preserve every configured seasonal-item value.
MythicCrucible's generated pack is imported into Nexo, while Nexo handles the delayed join dispatch. Players receive one combined pack without the second download replacing Nexo's custom assets.
Generated items no longer fall inside Nexo furniture. Their gravity is disabled, their spawn height is corrected, and they remain centered above each visible generator model.
Confirmed BentoBox reset and delete events remove normal generators, seasonal generators, holograms, tracked drops, purchased seasonal slots, Jerry, and their saved records from the old island.
The feature set is complete, but full victories, Anchor controls, Shard-shop progress, guide credit, rewards, and cleanup are being proven before natural attacks are enabled.
Sell Chest compatibility is built. End-to-end payout, offline income, sold-item totals, and material-specific contract progress still need their final live confirmation.
Major normal and seasonal achievements will grant permanent, configurable player titles that remain earned after an event ends.
Major Bronze, Silver, Gold, Diamond, and Celestial promotions will receive server-wide recognition without creating repetitive chat spam.
Open any phase for the full breakdown. Progress moves forward as each milestone is completed.
Known in-game as SkibbyDoofawaffl, Kyle owns BlockBusterMC and leads the development of SkyRealms—from its custom systems and progression to testing, polish, and the roadmap you’re reading.
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