Live development roadmap

Building a new realm, one milestone at a time.

Follow the complete journey from the finished SkyRealms foundation to balanced progression, custom content, closed beta, and Season One.

73%Complete
Current progress135 of 186 milestonesCore island systems, seasonal generators, Rifts, contracts, and the first dungeon are complete. Island cleanup testing and economy balancing are underway.
Total milestones186
Completed135
In progress5
Still planned46
The next major step

Closed playtesting is getting close.

SkyRealms is nearing the point where closed playtesting can begin. Tester details, dates, requirements, and joining instructions will be shared through BlockBusterMC Discord announcements. Stay tuned and keep an eye on the announcement channels so you do not miss your chance to help test the realm before release.

Approaching closed playtestingWatch Discord announcements
What just changed

Recent changes

A real development changelog for the newest SkyRealms systems, fixes, and work still underway.

Latest saved updates
Java & Bedrock · Complete

Bedrock custom GUIs now match their Java layouts

All 43 converted menu overlays now use the correct row-aware placement, title matching, and resource-pack textures. Menus no longer appear shifted, disappear, or draw stray lines down the screen.

Latest
Crates · Complete

Custom crate previews now render correctly on Bedrock

Magical, legendary, generator, and other crate previews now receive their intended custom interface instead of a plain inventory or negative-spacing artifacts.

Cinematics · Complete

Full Bedrock cinematic visual parity is complete

Bedrock now receives the complete camera route, boss-bar presentation, dark travel transitions, island-start screen, and generator-area construction visuals without flashing line artifacts.

Dungeon · Complete

Every dungeon door now stays visible on Bedrock

The full animated door sequence is mirrored throughout the dungeon, so later doors no longer disappear after the first room.

Spawn · Complete

The goal board now uses the correct renderer for each client

Java players receive the original animated board while Bedrock players receive the compatible compact board, with duplicate displays removed for both editions.

Resource packs · Complete

The Bedrock resource and model pipeline is synchronized

Scaffolding now converts and delivers the Nexo pack through Geyser while keeping its GUI overlays and ModelEngine mappings synchronized after reloads.

Spawn & performance · Complete

The animated spawn portal now survives restarts without duplicates

The portal picture now keeps one persistent animated item display. Startup recreation, missing-entity respawn fallbacks, and forced join visibility packets were removed so static copies no longer accumulate after restarts.

Island lifecycle · Complete

Safe purge-all island deletion is complete

Administrators can now remove every registered island through a guarded two-step confirmation. BentoBox 3.11.1 deletion dispatch was corrected and the complete purge flow was verified live.

Island milestones · Complete

Sale and dungeon milestone tracking passed final verification

Island sales and successful dungeon completions now count once, save correctly, and update shared progress for the full island team.

Player onboarding · Complete

The rules menu passed its live usability review

Every category in the configurable in-game menu is now verified for readability, usability, and compatibility across supported clients.

Island milestones · Complete

Claim All and reward reminders are complete

Unclaimed milestone rewards are now easier to find and collect without opening every individual milestone entry.

Performance · Complete

Problem-area stalls and disconnects are resolved

Overloaded chunks, dropped items, item displays, and unusual custom data were repaired so problem areas no longer stall the server or overwhelm nearby players’ clients.

Cinematics · Complete

Teleport transitions passed their final route-by-route test

Spawn, warps, homes, private caves, dungeons, portals, and island-panel travel are verified on Java and Bedrock without missed, delayed, or duplicate transitions.

Economy & selling · Complete

Seasonal selling passed final validation

Full seasonal values, stacking, payouts, restarts, Sell Chests, /sellall, and full-inventory behavior are now confirmed end to end.

Java & Bedrock · Complete

The latest crossplay updates are complete

Java and Bedrock connection, resource loading, gameplay, reconnection, and server switching are verified after the newest network compatibility updates.

Dungeon · Complete

The dungeon build passed final live validation

Queueing, countdowns, animated doors, waves, gates, chests, the boss, rewards, deaths, exits, cleanup, and recovery paths are confirmed from beginning to end.

Seasonal generators · Complete

Seasonal models and drops passed their final presentation review

Tier 1–3 models, textures, holograms, generator facing, drop height, gravity, and centering are now verified in game.

Core systems · In progress

Full SkyRealms core validation is underway

The upgraded core is ready for a complete cloned-server playtest covering generators, tools, shops, upgrades, caves, player data, restarts, duplicate protection, and rollback before final activation.

Island lifecycle · Planned

Complete island reset and cleanup testing is planned

The new cleanup protections are built; creation, resets, deletion, generators, seasonal data, holograms, drops, island helpers, and restart behavior still need one complete lifecycle pass.

Seasonal generators · Complete

Generator farming now respects island activity

Seasonal generators pause when every island member is offline. Visitors cannot keep another island producing, collect its generated drops, or merge protected output across islands.

Economy & selling · Complete

Stacked drops now sell completely and at the correct value

Identical seasonal drops can stack up to 1,028. Sell Chests read RoseStacker's real hidden count, pay for the entire stack in one collection pass, and preserve every configured seasonal-item value.

Resource packs · Complete

Nexo and MythicCrucible now load as one automatic pack

MythicCrucible's generated pack is imported into Nexo, while Nexo handles the delayed join dispatch. Players receive one combined pack without the second download replacing Nexo's custom assets.

Seasonal generators · Complete

Seasonal drops stay visible above their custom models

Generated items no longer fall inside Nexo furniture. Their gravity is disabled, their spawn height is corrected, and they remain centered above each visible generator model.

Island lifecycle · Complete

Island resets now clean up generators and Jerry

Confirmed BentoBox reset and delete events remove normal generators, seasonal generators, holograms, tracked drops, purchased seasonal slots, Jerry, and their saved records from the old island.

Rift Invasions · In progress

Natural Rift Invasions remain paused for controlled testing

The feature set is complete, but full victories, Anchor controls, Shard-shop progress, guide credit, rewards, and cleanup are being proven before natural attacks are enabled.

Island contracts · In progress

Sell Chest contract tracking is being finished

Sell Chest compatibility is built. End-to-end payout, offline income, sold-item totals, and material-specific contract progress still need their final live confirmation.

Island milestones · Planned

Permanent milestone title rewards are planned

Major normal and seasonal achievements will grant permanent, configurable player titles that remain earned after an event ends.

Island milestones · Planned

One-time island tier broadcasts remain planned

Major Bronze, Silver, Gold, Diamond, and Celestial promotions will receive server-wide recognition without creating repetitive chat spam.

The full journey

SkyRealms roadmap

Open any phase for the full breakdown. Progress moves forward as each milestone is completed.

ConnectingWaiting for the first update
Build the SkyRealms foundationCompletePrepare the core world and game systems that every other feature depends on.
Lock in a stable server buildCompleteConfirm the main SkyRealms systems load and run together reliably.
Create the island worldCompletePrepare the dedicated world where every player begins and grows their realm.
Create the starter islandCompleteFinish the starting island layout that new players receive.
Get generators workingCompleteConfirm generators can be placed, upgraded, used, and saved correctly.
Set up the main player menusCompleteConnect the essential SkyRealms features through clear in-game menus.
Load the custom visual experienceCompleteBring in the custom interface, models, icons, and visual elements.
Unify the Nexo and MythicCrucible resource packsCompleteImport MythicCrucible's generated assets into Nexo and send one delayed automatic pack so neither plugin replaces the other's models after joining.
Synchronize the Bedrock resource and model pipelineCompleteConvert and deliver the Nexo pack through Geyser while keeping Scaffolding GUI overlays and ModelEngine mappings current after reloads.
Protect player islandsCompleteSet the basic rules that keep islands safe from unwanted damage and visitors.
Set island team limitsCompleteBalance island teams, co-op members, and trusted players for fair play.
Configure island resetsCompleteGive players a limited way to restart without creating abuse or confusion.
Connect the core island commandsCompleteMake island creation, teleporting, invites, and management easy to access.
Behind the realm

Owned and developed by Kyle McDevitt.

Known in-game as SkibbyDoofawaffl, Kyle owns BlockBusterMC and leads the development of SkyRealms—from its custom systems and progression to testing, polish, and the roadmap you’re reading.

OwnerLead developerSkyRealms creator
MinecraftSkibbyDoofawaffl
Join the journey

Be there when the skies open.

Join the BlockBusterMC community for development updates, beta opportunities, previews, and the SkyRealms release.

Join our Discord Server addressPLAY.BLOC.KZ